I've hinted at a level of arbitrariness that I find in McCloud's "sequential images" approach, and I've also done some writing on why -- though there are things to learn from it -- I ultimately disagree with Neil Cohn's suggestion that comics are a genre of a larger form called "Visual Language." I have suggested that, instead, they are a genre of a larger form that could be more properly called "Reader-Driven Visual Communication." In this post I will discuss in more depth the arbitrary distinctions made by McCloud and others in a similar framework, and lay out the case for my alternative.
I've written a little on why I think the traditional insistence on multiple images in a comic work is a bit silly, but let's look at this more closely.
Say I have a single image -- a drawing of Washington D.C. on an Autumn day, for instance -- and I split it up into a 3x3 grid of nine panels. Is this a comic? Well, the technique has been used by established comic artists in comic books, and nobody ever suggested it wasn't a comic. Nor do I think there's an especially strong argument that it wouldn't be. So, let's say, for the sake of argument, that's a comic. McCloud would say it's using "aspect to aspect" transitions.
Now say I put the panels back together in one image. Suddenly it's not a comic? I don't get it. The same information is there. Ultimately, "aspect to aspect" transitions are basically happening in the way the reader's eye moves across the page, taking in the sights of the city. So why can't that be a comic?
It seems a little arbitrary.
Say I want to show a shady character murdering a man and his wife. I could make a comic of it. In the first panel, he's waiting around a corner, gleaming knife in hand, a mask drawn up over his mouth and nose to disguise his identity, a sinister purpose in his posture, as he draws the knife back and tenses his legs to leap upon the couple, who are just now coming around the corner, arm in arm, as innocent as can be, the wife dangling a nice purse off of her free arm carelessly. He seems to look around the corner. He seems to know they're there.
In the second panel, the couple comes around the corner and sees their assailant.
In the third panel, the woman yells as her husband is cut down before her.
In the fourth, he lays on the ground wheezing and holding his intestines in as the attacker cuts his wife's throat and takes her purse.
In the fifth, we see the man running away. The wife is on the ground, laying lifeless, blood pouring out of her neck like maple syrup. The man's neck has been cut now, too, savagely, and he bleeds next to her. They are reaching their hands out to each other across the ground, but can't quite make it, and they seem ready to give up.
I don't think I need all the panels to tell this story. In fact, I think if it was well-drawn, I could use any
one of these images to accomplish alone the communication that all of them make together. Go back and look at the descriptions again. Doesn't each and every one of them contain the rest, obviously and without the need to read between the lines? Is there anything that happens by the last panel that you couldn't predict in the first? Is there anything that happened in the first four panels that you couldn't have figured out from the fifth?
I don't think so. And yet one of these panels alone would not be considered a comic. This seems arbitrary to me.
To take a more concrete example, there's a technique used in the dream sequences of
Bone that seems very relevant to my case. Jeff Smith does a fascinating thing in laying it out. Every panel is wider than his standard choice, and "behind it" (actually around it, but the reader perceives them as being behind) there are two heavy black rectangles of varying width, one on each side.
They have the affect of splitting up the image into two times -- though it's not two images, your eyes slide naturally from one area controlled by one black rectangle to the other, and the effect is a dreamy sense of the passage of time. It's actually surprisingly difficult to perceive both parts of the image at once -- I tried.
Now, take one of those on its own, and apparently it wouldn't be a comic. Can anybody tell me why? It seems arbitrary!
The lines get more and more blurry as we move on to compositions where the subject appears multiple times in one large, full-page panel -- as in the action sequences in Spider Man comics where we perceive Spidey in several places at once, laying out how he managed some bizarre jump or another. There's an effect very much like panels taking place here, because we understand that as Spidey moves through space -- and he must be moving, unless there are fifteen of him -- he is also moving through time.
Take one of these compositions alone and tell me it isn't a comic.
Things get blurrier still when you consider the comic page as an image. While each page of, say, Jimmy Corrigan does have discrete, sequential panels, they are also, as a whole, subjected to rules of composition and design. A sophisticated artist is aware not only of the panel-to-panel relationship, but of the impression made by the page as a whole -- as a singular image. Why is it that we divide these pages into discrete sequential images in the first place? In some ways, it's the obvious choice, but in others, it seems a bit arbitrary.
As I
suggested previously, a big part of the issue may be McCloud's received/perceived dichotomy, which I believe is largely false. After all, if, as he suggests, we receive "the message" instantly whenever we look at a picture, it would take more than one picture to give us something to read -- and thus, more than one to make a comic. But I've written a little on why that seems false, to me, and I shall briefly address it again. Let's look, again, at my murderer, and see if we are likely to "get the message" of the image I describe immediately.
Here is the image: The murderer is waiting around a corner, gleaming knife in hand, a mask drawn up over his mouth and nose to disguise his identity, a sinister purpose in his posture, as he draws the knife back and tenses his legs to leap upon the couple, who are just now coming around the corner, arm in arm, as innocent as can be, the wife dangling a nice purse off of her free arm carelessly. He seems to look around the corner. He seems to know they're there.
Are you going to get the message pretty quickly? Yes! Are you going to get it instantly? No!
You will get the colors pretty much instantly. You will get the shapes pretty much instantly. You will recognize them all pretty much instantly. But you will, in my opinion and perhaps in yours, have to
read the image to arrive at the obvious conclusion suggested by this image.
And in doing so, you will be
committing closure.Now, as I've said before, ultimately I don't begrudge McCloud his definition of comics. Comics are, from my perspective, a genre of a larger field whose parameters I will describe in a moment. Comics are one marketable, profitable genre.
Another marketable, profitable genre of this form is prose.
HA! You didn't see that coming, did you!
I'll lay out some more evidence for prose as a part of Reader-Driven Visual Communication in my next post, but for now, I will simply describe the perameters of the field as I see it.
The only rules of Reader-Driven Visual Communication are these:
1. It can only use pictures.
2. The reader has control over the flow of the narrative.
It should be noted that there are closely related fields. Online comics with sound would be, by my system of classification, Reader-Driven Audio-Visual Communication -- assuming the reader still had control over the flow of the narrative. At a certain point, it would become animation, which is Audio-Visual Communication, since the reader does not control the flow. The same goes for film. Music is Aural Communication.
Why is the term "communication" so important to me? After all, it's the main thing that seperates me from Neil Cohn, superficially speaking.
Well, as I've said, I don't think comics can rightly be called a language. But the main thing about them -- what seperates the experience of seeing a duck from the experience of seeing a drawing of a duck -- is that an artist is trying to communicate something with you by drawing it. That something may be as simple as "I am a big fan of ducks," or, "ducks look like this to me." It may be something as complex as "I believe that ducks are trying to conquer the world with their cute little fannies." But the act of communication is taking place, and not necessarily with language to help it.
This explains a number of other inconsistencies in McCloud's theories.
He had said, for instance, that in comics, space equals time. But it would be more accurate to say that space equals time
IF, and
ONLY IF, the artist intends for this to be the case. There are many examples of comics where that rule is broken, and it's been proven time and again that more space in no way equals more time -- in fact, it often means less. Alan Moore has used narrative techniques wherein entire pages were used, with multiple panels, to depict one timeframe. Other artists have doubtless done this as well -- it's a painfully obvious technique.
To describe this another way, the passage of time is generally communicated in comics, but there's no reason that has to be the case. Say I have a series of panels where a man is sitting on a park bench silently staring into the distance while leaves fall behind him. Say this goes on for fifty panels. What we've got is a really, really long time where one guy is sitting on one bench for some reason.
Now say I draw another fifty panels where the leaves hang in mid-air. They don't move at all.
Time has stopped. Space continues to expand, but time is immobilized by the use of a narrative device to communicate my intent. I, the artist, am telling the reader, "time doesn't happen anymore."
And THAT, not sequential imagery, not cartoon codes, not obscure and secret grammar, is the lifeblood of comics -- and Reader-Driven Visual Communication. It is the interaction of artistic intent, text, and audience. It is the negotiation of these factors to create a reading of the document. It's the communication that takes place in this process. That's the whole point.
Whether it takes a million images or just one, whether there is text involved or not, is, as I am beginning to see it, another issue completely. It's all a question of how you approach these two rules:
1. There can only be pictures.
2. The reader controls the flow of the narrative.
More to come on these points, and others. As for you readers, a critical eye is always appreciated.